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EMOTIONAL GARDEN WORLD

My SCI-Arc Graduate Thesis 2020 is an aesthetic exercise on the disciplinary projects of the garden for Virtual Space. I was trying to define a new hybridity of nature and a synthetic landscape that contains its existing flora and bizarre biosynthesis. By creating the flora that evolves not out of the aesthetic preferences of humans (the traditional humanist garden) but out of the internal logic of a new code, the thesis wants to replace the process of human aesthetic selection with new thinking.


I am very grateful to M. CASEY REHM for his guidance and help.

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Some technical information:

Zbrush, Maya, Cinema 4D, Substance Painter, Houdini, Unreal Engine 4.

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