MIDDLE EARTH CITY
"Middle Earth City" is an ambitious project that showcases my landscape and procedural modeling skills using Houdini. I have focused on achieving high realism and immersion. It was developed during my Houdini 1 class at Gnomon and is still a work in progress.
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The scene features a vast, mountainous terrain, lush vegetation, a distant castle, various buildings, and a serene lake with realistic water ripples. All these elements were created and procedurally generated within Houdini, demonstrating the power and flexibility of procedural workflows. The project includes the following key components: detailed sculpting and procedural generation to create realistic and intricate landscapes, procedural distribution of trees and plants to achieve a natural and organic look, procedurally modeled structures that blend seamlessly into the landscape, and realistic water shaders and procedural ripple effects to enhance the scene.







